Although Unity has good performance tools, it has traditionally been lacking in the area of troubleshooting memory-related issues. Finding leaking memory, biggest allocations, or just poking around to see what was happening has not been easy in the past. Come to this session to learn how the Memory Profiler aims to change that.
Grzegorz "Greg" Wojciechowski (Software Developer in Core - Kernal Team, Unity)
hi，i want this tool ,where can i get it?thank you.
what's mean the native size? it's about 10X bigger than owned size.
Great work ! I wanna it, fast as possible.
Welcome to the Godot
Welcome to the Godot Basics Tutorial Series, in this episode we take a soft and basic introduction into memory leaks and a brief look into object pooling (super brief, take a better look at it woads the end of the series).
? Godot Game Engine Tutorial Series:
? GDScript Fundamental Tutorial Series:
? Trello Page with other Godot Channels:
In this episode we cover the following:
- Garbage Collection (Simple Terminology)
- Brief Look at Garbage Collection Advantages/Disadvantages
- Brief/Simplified Theory looking into Object Pooling (Object Pool Pattern)
Godot Tutorials aims to teach beginners how to get up and running with basic game programming skills.
I love that godot design tho, anyways liked the episode
About object/node-pooling, I'd point out, that _ready is not called when re-adding a node, and that the node is basically in the same state as it was, when it was removed -> Unless we also do some re-initialization this might lead to (for example) adding already dead enemies :)
hey DR .Godot Tutorials, i want to hide some object in my scene whrn camera far away ,how can i do is best? hide them? then set visable ,or load them when player near them?or other way?
cool ！ though i can hardly understand ....but i think it's very important
As always great video I knew all of that yet I still found it clarified things in my mind more
In this video we take a
In this video we take a look at using delegates and events for creating a callback system in unity! Also known as the observer pattern! For more information and in-depth knowledge of C# and Unity, check out The Unity C# Survival Guide, available at https://GameDevHQ.com
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Looking forward to next video! Will you be making this code available, as singleton code is hidden? Thank you.
10:12 you can lock Inspector, select all enemies and put them all into array together.
Thanks, nice vid.
I always used Lists and Arrays and a ton of code to manage something like that...This is so much more convenient. :D
Thanks for the Tutorial
So anoymous functions, lambda and func and action... ? I would love to see a video on that! It's been over two years waiting!!!