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minecraft how to make a mario coin

2 547 views | 10 May. 2014

mario coin

mario coin

Josh Casey

Can u do a tutorial on how to build bowser from mario

Thomas Carello

There's a difference in the two also. The black in the center is taller on the original one, by one. Instead of white overlapping the black.

Kyle Davis

Its too quiet make it louder

Pixel art coin

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How to animate a pixel art loot chest - Pixelart Animation Tutorial

1 205 views | 24 May. 2020

Hi everyone, this is the

Hi everyone, this is the second part of my pixel art tutorial and here you will learn how to create the animation of an opening chest. I will show how to make it look fun, smooth and bouncy!

If you've missed the first part of the tutorial where i show how to draw the chest, no worries, here is the link: https://youtu.be/V1sxIitDYcE

Please subscribe and follow me to see more tutorials and devlog of my game:

Website: http://wishforge.games/

Twitter: https://twitter.com/WishforgeGames

Discord: https://discord.gg/vpnkyU9

Twitch: https://www.twitch.tv/wishforge/

Salamat bolat

how to export to gdevolop?

Hayden Dodd

Thank you so much for the tutorials you've been putting out! they are extremely helpful. :D


Thank you for the great tutorial ❤️

Ay 23

That was amazing thank you for the content and tutorials keep it up ? subbed immediately ❤️

Pixel art coin

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Skill-Building Series: Pixel Art and Animation in the Hi-Bit Age

19 058 views | 9 Sep. 2020

In this 2020 GDC Summer

In this 2020 GDC Summer talk, Tyriq Plummer goes over some techniques and best practices for approaching pixel art and animation for contemporary games, explore some of the tools that are available to artists, and discuss some of the more innovative ways pixel art can be incorporated into games with a modern bent.

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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Sam Sibbens

Lol 8x8 is indeed very annoying. Even if you manage to make a beautiful tileset, getting your characters to look good will be tough. Personally I'm not that big a fan of bigger pixel art sprites either (above 32x32, and maybe even 32x32 depending on the game), there comes a point where it looks like a pixelated HD cartoon image instead of pixel art

George Hall

This guy always has amazing talks!

Omega Destroyer

great talk

Fifi Finance

Who else is starting a YouTube channel during lockdown ??


Good talk, but I don't know what the point of spending half an hour drawing a blob over an already finished piece of art was supposed to be.


In case anyone cares: DYA Games posts pixel art videos often. They aren't tuorials, just a timelapse of the artist working, but you can still learn from watching. And they're only a few minutes long.


I completely missed it but what is the game that plays around 13:35?

Levi Morgan

I FORGOT ABOUT UFO50! Holy crap I can't wait for that all over again!

Zach Norris

Wonderful intro. So excited to continue listening to this talk!

Seans Home

"You can get away with a lot as long as you're consistent." I think this is an important point. The style and aesthetics of your game can be great, even if the art itself might not be objectively incredible. More simplistic or "lower quality" art can definitely have its own charm, as long as it is done properly.


Nice talk! I think you should consider moving to Aseprite from Graphics Gale. The "outline" feature he liked with Graphics Gale is 100% automated & quicker in Aseprite... But I guess it comes down to what you are comfy with

Justin Ricks

Crying suns looks so sexy


“You can get away with a lot as long as your style is consistent” is the essential advice of game art. There’s thousands of shovel ware games made with store assets in Unreal Engine that are unplayable hideous, despite the high quality of the pieces and the sheer graphical horsepower of the engine, because there is no aesthetic, just... stuff. Compare that to games like Gods Will be Watching or The Red Strings Club, which use borderline stick-figures that would have been outmoded by the late 90s, but because it is a carefully-chosen and heavily stylised aesthetic, it manages to sustain a narrative-heavy game demanding high player engagement to land.

A good art style is the mission, and a visual experience that supports the intended tone of the game is the objective. The level of graphical fidelity is just a tool to achieve that objective.

Pierre Terakopiantz

What's the name of the game shown at 11:33 ?
I'm looking for more images from this game, to get inspired with shaders etc.. :)

Marcus Mattingly

Good stuff! Thanks for sharing!

Cloud Flight

Woohoo! GDC talks over zoom are a cool idea

Romeu Esteve

Wow, I forgot The last night was a thing



Neat Games

I love pixel art! (I'm making devlogs for my pixel art 'big' game now!) I like doing modern techniques with pixel art, such as mannnny parallax layers, lots of pixel style particles and trail systems.


Always fun to listen to artists gush about their passion. Though, I wish there was more engagement from the other guy.


I dropped my pixel purist mindset when working on a long term game project for 8 years. I realized conforming to arbitrary limitations wasn't worth it.

Javier Kerr

I'm so glad that GDC is still making new videos


I had high hopes for this alk, but was disappointed.

Skoo Games

Perfect timing! Thanks Tyriq! We just launched our first 2D game and are trying to get better at pixel art for future games!

TitanOfRage Gaming

This has given me a whole new outlook on pixel art. Thank you!


this guy know's his stuff - very interesting talk, thanks!

Javier Meza

very talented guy dropping high quality information. thanks a lot


Would a higher definition pixel art (like Iconoclasts) be something a solo-dev can reasonably produce on the scale of a full game?

Pixel Pete

PixelPete here, I do pixel art tutorials if anyone is interested :)


If you guys haven't played Catacomb Kids, you have to! It's nowhere near finished, but it's still very fun :)

Vincent Veak

Wow this is literally what I needed to hear right now. Excellent timing!


dont know what it is, but i really like this guy, thanks!


Pyxel Edit has a lot of potential but is sad to see that developers stop working on the software. There is no new version since 2018.

Alex Lokanin

Ok this is going to be useful

Zoe Sylvester

This guy is really passionate about pixel art, I love it! I'm a programming student, focused on software development but I'm learning gamedev as a hobby. I'm mainly focused on programming so I really like pixel art because it's such a high impact solution. I am definitely no artist, but with Aseprite, a well chosen color palette and my drawing tablet pixel art is great for making assets for my games relatively quickly so I can get to the programming.

Great talk!

Raul Rivera Arroyo

For pixel art used in branding, ads, and for promos not related to videogames, check out the intro to "High Score" on Netflix, the credits sequence, main menu and music video in the Sonic the Hedgehog movie, and I think Scott Pilgrim, and in Wreck-It-Ralph also use pixel art in their credit sequences. Also check out Paul Robertson's work too, he's done some commercial work with pixel art not involving games.

I really enjoyed this talk, checking out great pixel art games, and seeing if only a little into Tyriq's process in animating a sprite. I'll be checking out 4BF's work.

La Porta D

Carrian looks disgusting lol. Who would make or play a game like that?

Fanuel Anteneh

Thank you Tyriq for the insightful and informative talk.


Very interesting, but the example section was too big really..