Updated video here:
Updated video here: https://youtu.be/Q9muibNggC4
Let's create some characters, set their default settings, pull some tokens of those characters into our map and make them unique. Then we'll also look at giving our players control over a token that will represent their character.
In Foundry is there a gmlayer like in roll20 where you can hide enemies?
Also should you set up a access Key as a Game Master so that players cannot have GM powers.
I don't think anyone has said this, but we can't see what you are doing in the bottom right corner. I've had to move me to the mid-left side for videos because of this.....these are great! Thanks,
Well, reading through the comments answered my question about why default lighting seems to be darkness, but it didn't answer the other question I have, though it was touched upon.
I am running my FVTT on AWS, so it's not set up on the localhost. I can't login to localhost, then also login via IP like a player. So, I login as GM via browser, but am unable to login as a player via browser at the same time. The only method I've thought of that seems to work is using Chrome as GM and Firefox as a player, to allow me to login to both at once. Can you think of a less cumbersome method?
Nice video! Are you planning to do one on macros?
Welcome to a brand new
Welcome to a brand new series of mine, which might be a bit helpful to any new and old gamemasters out there as well as some players that might be interested to be one.
KD Lancer NPC Tokens page: https://karolinedianne.itch.io/kd-lancer-tokens-npc-mechs
RetroGrade Minis website (For the great mech sprite!): https://www.retrogrademinis.com/
Massif Press main website: https://massif-press.itch.io/
The content of the video is purely for parody. All artworks, images, music, sounds and anything that aren't directly created by me belong respectively to their rightful owners.
#LancerRPG #MechanizedBestiary #NPC
The one template I would like to see added is Turrets, both for defending enemy bases and to simulate smaller capital ships.
Some thoughts as someone who ran a lot of 4th Ed (which is where a lot of the ideas for Lancer come from).
1- The difference between LL0, LL1 and LL2 is HUGE, particularly 2. 2 Grants you the frame, and is also where you can get your first level 3 talents, AND gives the first point of grit. Go easy on your player around this time, but recognize that you might have more of a challenge later on.
2- The effectiveness of the various enemy forms largely depend on the circumstances you are in and what the party has access to. A vast pile of grunts, for example, are probably going to do pretty darn well against say, three mechs with Cyclonic Rifles. That same group might go down VERY fast against a Monarch/Barbarosa/Raleigh with two RPG's. Melee units are more effective if there's cover, range if there's difficult terrain. You have to try and be aware that the unwrittten ways to add difficulty in a fight.
3- DON'T USE A LOT OF PIRATES unless you want the PC's to hate you or get captured by pirates. Don't use a lot of grunts with ranged attacks unless you want dead PC's.
4- Wear them down. If they go into a fight with 1 repair remaining and systems down, it builds tension and encourages them to play deviously.
5- Offer terms to end the fight early if things are going well. "For one repair use, you can end the fight now" is a good way of skipping ahead a fight that' already over.
The BIGGEST problem with most RPG tactical fights, IMO, is that the game's tension is all front loaded. When all the enemy pieces are on the board, the threat of losing a PC is very high. However, once one or two enemies are down, the offensive potential to overwhelm a player drops immensely.
This is why I strongly advise cool setpiece moments. Reinforcements is the obvious one. Have the enemies take civilian hostages if things start to look grim. Have timers and alterante objectives ("You must do 100 damage to the missile before it launches in 6 turns!") Have a new enemy force announce that they are on their way on turn 4 and arrive on turn 6, no rest between encuonters. Have the enemy flee into tunnels. Do something to make the game feel like the "move, countermove" of battle rather than a spread sheet.
I'd also advise giving the NPC's a bit of personality. Imagine a drone pilot who was as annoying as Handsome Jack who kept taunting the players. Have the other ace pilot be a genuine believer in his cause who argues philosophically while fighting. Make enemies NPC's from the PC's past. There are damned few good mech anime where the enemies aren't interesting in their own right.
Anyway, enough babbling. Happy gaming, everyone!
This video helps me a ton, thanks dog
The biggest problem with LANCER's combat is that NPCs are almost always better 1:1 than their player counterpart when not counting core powers. The trick here is to draw as little attention to that fact as possible.
SHUT UP, KAI!
"RPTools is the Millennium
"RPTools is the Millennium Falcon of RPG Software"
In this video I cover how to set up and manage images for NPC portraits and Player Handouts.
This tutorial uses MapTool and OpenOffice Writer
For more HTML editing resources, please see here: http://www.w3schools.com/html/html_formatting.asp
You can download MapTool by going to this link and clicking on the MapTool Icons . I try to use the most current version. http://www.rptools.net/downloadsw/
This video was made using MapTool Version 18.104.22.168.
Is there any way to make a token display the extended notes? like things on the hidden layer?
Really learned from your tutorials, well done! I am a bit stuck though as a first timer. I have downloaded 100s of token images for my dnd 3.5 campaign and I want to add gm notes to a specific token. I want that information saved so later when I insert another such token in the same or different campaign it has those notes and properties. Sort of building your own monster manual (img+info). How to do that would make a great vid.
Good stuff on all the videos to date - Going to give it a try in my campaign
Great videos, Thomas! Thank you very much! But i'm having some trouble with tokens and GM Notes...I've tested the tokens "GM Notes" using 2 clients in the same computer (1 Gm Server, and other i connect as player), and when the player click or double-click the NPC token, it shows the "GM Notes" to the "player" that double-clicked the token. I'm using 1.5.2 client. is it a config matter? Bug? Or I needed another Computer to connect and hide the GM Notes?
Another doubt.... when i mouse over as player, it shows only the portrait, and not the sheet...
Dude thanks to you my party can play dnd in corona times ! Thanks a lot. Great structured video ! Would you share some of you maps over Dropbox ? Right now we are playing Chrimsen throne! And we are lovin it